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LEGAL

Privacy Policy

Document version
July 27, 2026 revision
July 27, 2026 revisionPendingApril 24, 2026 versionIn effect

Article 1 (General)

2B2T KOREA may process users’ personal information while operating the Minecraft server and Discord server, and establishes this Privacy Policy in accordance with applicable laws.

Article 2 (Purposes of Processing)

Information is processed for service provision, user identification, connection records, sanctions, inquiries and appeals, failure analysis, security response, evidence preservation, law enforcement response, and service quality improvement.

Article 3 (Personal Information Processed)

  1. Discord ID
  2. Minecraft UUID
  3. Minecraft nickname
  4. IP address
  5. Connection records
  6. Chat logs
  7. Command usage records
  8. Sanction records
  9. Logs needed for security, incident response, attack defense, and operation

Article 4 (Retention Period)

  1. Information may be retained until service termination.
  2. After termination, information may be retained as needed for legal duties, disputes, investigations, legal action, or attack evidence preservation.
  3. Sanction records, attack logs, and security records may be retained for a long period.

Article 5 (Destruction)

  1. Information may be destroyed when the processing purpose is achieved or retention is no longer needed.
  2. Electronic files are deleted to make recovery difficult; physical records are shredded or similarly destroyed.
  3. Backups, logs, server records, and security records may retain information for technical reasons.
  4. Information needed for legal, dispute, security, investigation, or evidence purposes may be excluded from destruction.

Article 6 (Third-Party Provision)

  1. 2B2T KOREA generally does not provide personal information externally.
  2. Information may be provided where lawfully requested by investigative agencies or courts, required by law, needed for security threat response, malicious IP sharing such as Spamhaus or AbuseIPDB, or service/legal/dispute protection.
  3. Provided information may include IP addresses, attack logs, connection records, account identifiers, and evidence.

Article 7 (Outsourcing)

  1. 2B2T KOREA currently does not separately outsource personal information processing.
  2. External platforms and infrastructure such as Discord, hosting providers, cloud providers, and email services may process information under their own terms and privacy policies.
  3. Future outsourcing will be disclosed through this Policy or a separate notice.

Article 8 (Overseas Transfer)

  1. 2B2T KOREA does not primarily aim to transfer information overseas by itself.
  2. Information may be processed or stored overseas when using Discord, Microsoft, Mojang, email, cloud, or hosting services.
  3. Such processing follows each provider’s terms, privacy policy, and technical operation.

Article 9 (Security Measures)

  1. Restricting access to personal information and logs
  2. Granting administrator permissions only as needed
  3. Maintaining server and management system security settings
  4. Managing logs for attack detection and defense
  5. Minimizing unnecessary collection
  6. Checking logs and responding to security incidents

Article 10 (Automatic Collection and Logs)

  1. The Minecraft server and related systems may automatically store IP addresses, access times, account identifiers, command usage, chat records, and security logs.
  2. The website may use access logs, HTTP request records, security logs, cookies, and similar tools.
  3. Cloudflare and Oracle Cloud Infrastructure may store IP address, access time, requested URL, User-Agent, method, response code, and HTTP request records.
  4. Automatically collected information is used for operation, security, incident response, attack defense, traffic analysis, sanctions, and dispute response.

Article 11 (Sensitive Information and User Caution)

  1. 2B2T KOREA generally does not request sensitive information.
  2. Information voluntarily disclosed in Discord, Minecraft chat, posts, profiles, or introductions may be exposed to others.
  3. Users should avoid disclosing real names, addresses, phone numbers, schools, account information, financial information, health information, or private information.
  4. Staff may delete, hide, or restrict disclosed information for safety, privacy, legal compliance, or operational needs.

Article 12 (User Rights)

  1. Users and legal representatives may request access, correction, deletion, or suspension of processing.
  2. Requests may be submitted through Discord tickets or admin@2b2t.한국.
  3. Identity verification may be required.
  4. Requests may be restricted if they may infringe others’ rights, are needed for operation/security/sanctions/disputes, must be retained by law, are needed for investigation/legal response/evidence, or are technically difficult to delete.

Article 13 (Privacy Contact)

  1. Responsible party: 2B2T KOREA staff
  2. Contact method: Discord server ticket
  3. Email: admin@2b2t.한국

Article 14 (Remedies)

Users may contact the Personal Information Infringement Report Center, Personal Information Dispute Mediation Committee, Supreme Prosecutors’ Office cyber investigation departments, or National Police Agency cyber investigation departments for consultation or remedies.

Article 15 (Changes)

  1. This Privacy Policy may be revised due to operational needs or legal changes.
  2. Staff will announce revisions in advance where possible.
  3. Continued use after the changed Policy takes effect is deemed acceptance.

Article 16 (Processing of In-Game Communications and Content)

  1. The Services may process public chat, private messages, commands, signs, books, maps, names, builds, and world-change records for message delivery, service operation, reports, security, policy enforcement, and dispute handling.
  2. Public-chat records may contain the sender’s account identifier, display name, message content, transmission time, and server or channel information.
  3. Users may voluntarily enter personal or sensitive information into communications or content and therefore must not publish their own or another person’s personal information in public chat or public content.
  4. Original operational logs may be retained for the period in which the Services are provided. Records related to security incidents, enforcement, disputes, legal obligations, or investigations may be separately retained until the relevant purpose is completed.

Article 17 (Use of Public Chat Data for AI Training)

  1. 2B2T KOREA may use public in-game chat data from the Minecraft server for conversation analysis, harmful-content and spam detection, improvement of operational tools, development, training and evaluation of AI models, and service-quality improvement.
  2. Before public chat data is used for AI training, reasonable safeguards are applied, including removal of direct identifiers, pseudonymisation of account identifiers, detection and exclusion of personal or sensitive information, and assessment of re-identification risk.
  3. Public chat data that constitutes personal information is processed only where the data subject has consented or another lawful basis exists, including scientific research using pseudonymised information as permitted by Article 28-2 of the Korean Personal Information Protection Act.
  4. Training data is kept separate from additional information capable of identifying accounts, access is minimized, and access and export records are maintained.
  5. Before training is entrusted to an external provider or data is provided to a third party, the recipient, purpose, data categories, retention period, and any overseas transfer will be disclosed and all legally required procedures will be completed.
  6. Users may inquire about this use or request access, suspension, or deletion of data relating to them. The Operators will review applicable law, third-party rights, security needs, and technical feasibility and provide the result.

Article 18 (Pseudonymised Information and Safeguards)

  1. 2B2T KOREA may process pseudonymised information for statistics, scientific research, AI-model development, and service improvement where permitted by applicable law.
  2. Before processing, the purpose, data, risks, pseudonymisation method, retention, and deletion plan are reviewed.
  3. Additional information capable of restoring identity is stored separately with restricted access, and pseudonymised information is not processed to identify a person.
  4. Training data is deleted without undue delay or rendered no longer identifiable when its purpose is achieved or retention is no longer necessary.

Article 19 (Korean Law and Cooperation with Investigative Authorities)

  1. The principal servers are hosted in the Republic of Korea, and personal information and server logs are processed under the Korean Personal Information Protection Act and other applicable Korean law.
  2. When a court, investigative agency, or other competent authority lawfully requests production or preservation, 2B2T KOREA will verify the authority and scope of the request and provide or preserve all relevant records that it holds and that fall within that scope.
  3. Records may include account identifiers, IP addresses, connection logs, public and private message logs, command and gameplay logs, world-change and build records, enforcement and support records, and security or attack logs.
  4. Advance notice may be withheld where confidentiality is required by law or notice could prejudice an investigation, evidence preservation, or third-party rights.

Article 20 (Version Management)

  1. Publication dates, effective dates, and previous versions of this Privacy Policy are made available on the official website.
  2. Material changes to purposes, categories, disclosure, outsourcing, or data-subject rights will be announced in advance in the time and manner required by applicable law.
  3. If a translated version differs from the Korean version, the Korean version prevails to the extent permitted by applicable law.
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